DRAKHYSYS INFINITY WORKBENCH V4.8.8.39

CREATURE EDITOR + CHARACTER EDITOR — ANIMATION ID CHOOSER

Changes:
- The CREATURE EDITOR and CHARACTER EDITOR now use the same animation selector.
- Animation IDs can be selected by ANIMATE.IDS symbol/name instead of only typing hexadecimal values.
- The dropdown displays the numeric ID first, e.g. 0x7305 — SYMBOL.
- Added CHOOSE ANIMATE.IDS, CHOOSE OVERRIDE, CHOOSE CHITIN.KEY, and REFRESH LIST controls directly beside the animation field.
- Explicit ANIMATE.IDS selection works even for exported CHR files stored outside the BG2 installation.
- The selected animation shows symbol, hexadecimal ID, and decimal ID.
- BAM preview remains optional; saving the selected animation ID does not require a preview.
- Manual hexadecimal/decimal animation IDs remain supported for custom slots.
- Existing CRE/CHR save, save-as, opcode, script, BAM, and Story Maker behavior is preserved.
